Replay
  • UndeadLubber
    1. Death Knight, level 5
    2. Lich, level 4
    3. Pit Lord, level 4
  • HumanJadeRhino
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:24:26
Patch
3.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

Lubber (Lubber#21628)

259 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Pit LordLevel 4
    1. Rain of Fire level 2
    2. Cleaving Attack level 2

Units

  • Crypt Fiend11
  • Acolyte9
  • Obsidian Statue4
  • Abomination4
  • Ghoul2

Buildings

  • Ziggurat8
  • Tomb of Relics2
  • Necropolis2
  • Altar of Darkness1
  • Crypt1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Haunted Gold Mine1

Upgrades

  • Burrow
  • Creature Attack
  • Destroyer Form
  • Web
  • Disease Cloud

Items

  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 1234
Set 53 6 4 3
Used 1366 1048 247 187
Actions by type
Right clicks
1829
Selections
779
Control group selections
2848
Control groups set
66
Build and train orders
103
Abilities
94
Basic commands
335
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

JadeRhino (Tenebris#21329)

391 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 3
    2. Divine Shield level 1

Units

  • Peasant21
  • Flying Machine14
  • Footman12
  • Knight8
  • Goblin Sapper2
  • Gryphon Rider2
  • Siege Engine1

Buildings

  • Farm9
  • Barracks3
  • Scout Tower3
  • Arcane Vault3
  • Blacksmith3
  • Altar of Kings2
  • Lumber Mill2
  • Workshop2
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Guard Tower1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Masonry
  • Lumber HarvestingLevel 3
  • Defend
  • Flak Cannons
  • Flying Machine Bombs
  • Animal War Training

Items

  • Scroll of Regeneration8
  • Scroll of Healing3
  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Potion of Invisibility1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 123456
Set 573 62 22 25 8 2
Used 1421 718 91 708 169 592
Actions by type
Right clicks
3064
Selections
1097
Control group selections
3699
Control groups set
692
Build and train orders
206
Abilities
62
Basic commands
325
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Undead
11,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,116 6:06 8,233 12:13 12,349 18:19 16,465 24:26
Army4,365
Economy1,350
Production520
Technology1,095
Support3,775
HumanData incomplete
16,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,116 6:06 8,233 12:13 12,349 18:19 16,465 24:26
Army6,165
Economy1,960
Production1,260
Technology1,280
Support5,800

Partial spend: actions with unknown prices are excluded.

24:26 / 24:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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