Replay
  • UndeadLubber
    1. Death Knight, level 3
    2. Lich, level 3
    3. Pit Lord, level 3
  • HumanSaganash
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
vs
Game length
00:13:43
Patch
3.00
Downloads
23
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

Lubber (Lubber#21628)

268 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Rain of Fire level 1

Units

  • Crypt Fiend7
  • Obsidian Statue5
  • Acolyte3
  • Ghoul3

Buildings

  • Ziggurat6
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Destroyer Form
  • Web
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 1234
Set 33 4 3 3
Used 791 475 74 245
Actions by type
Right clicks
1183
Selections
364
Control group selections
1585
Control groups set
43
Build and train orders
67
Abilities
31
Basic commands
148
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Saganash (Saganash#2270)

344 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant26
  • Flying Machine8
  • Footman7
  • Knight4

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks2
  • Workshop2
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • DefendLevel 2
  • Lumber HarvestingLevel 2
  • Masonry
  • Flak Cannons
  • SwordsLevel 2
  • Animal War Training

Items

  • Potion of Healing1

Control groups

Group 123456
Set 69 19 2 2 4 1
Used 690 104 38 406 313 164
Actions by type
Right clicks
536
Selections
810
Control group selections
1715
Control groups set
97
Build and train orders
135
Abilities
23
Basic commands
1065
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
6,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,228 3:25 4,455 6:51 6,683 10:17 8,910 13:43
Army2,865
Economy225
Production675
Technology920
Support2,070
HumanData incomplete
8,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,228 3:25 4,455 6:51 6,683 10:17 8,910 13:43
Army2,725
Economy2,335
Production960
Technology1,060
Support1,830

Partial spend: actions with unknown prices are excluded.

13:43 / 13:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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