Replay
  • HumanSaganash
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 4
  • UndeadLubber
    1. Death Knight, level 5
    2. Lich, level 5
    3. Pit Lord, level 4
vs
Game length
00:20:53
Patch
3.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

Saganash (Saganash#2270)

337 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant23
  • Flying Machine16
  • Footman14
  • Gryphon Rider3
  • Knight2
  • Sorceress2
  • Spell Breaker2

Buildings

  • Farm11
  • Lumber Mill3
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Keep2
  • Workshop2
  • Guard Tower2
  • Gryphon Aviary2
  • Town Hall1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • DefendLevel 3
  • SwordsLevel 6
  • Flak Cannons
  • Animal War Training
  • Storm HammersLevel 2
  • ArmorLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 109 31 5 4 4 1
Used 1121 370 39 510 407 186
Actions by type
Right clicks
634
Selections
1469
Control group selections
2633
Control groups set
154
Build and train orders
242
Abilities
52
Basic commands
1487
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Lubber (Lubber#21628)

260 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2

Units

  • Crypt Fiend8
  • Obsidian Statue6
  • Acolyte4
  • Ghoul4
  • Banshee4

Buildings

  • Ziggurat7
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Destroyer Form
  • Web
  • Banshee Training

Items

  • Rod of Necromancy3
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 46 12 4 3
Used 1065 732 206 281
Actions by type
Right clicks
1671
Selections
678
Control group selections
2284
Control groups set
65
Build and train orders
112
Abilities
83
Basic commands
252
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
14,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,616 5:13 7,233 10:26 10,849 15:39 14,465 20:53
Army5,560
Economy2,110
Production1,390
Technology1,645
Support3,760

Partial spend: actions with unknown prices are excluded.

Undead
8,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,616 5:13 7,233 10:26 10,849 15:39 14,465 20:53
Army4,020
Economy300
Production815
Technology995
Support2,620
20:53 / 20:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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