Replay
  • UndeadWhatCanUDDo
    1. Death Knight, level 2
    2. Lich, level 1
vs
Game length
00:07:15
Patch
3.00
Downloads
16
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

JadeRhino (Tenebris#21329)

372 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant18
  • Footman10

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1

Upgrades

  • Defend

Control groups

Group 123456
Set 149 22 33 6 9 4
Used 151 27 44 352 96 332
Actions by type
Right clicks
639
Selections
266
Control group selections
1002
Control groups set
223
Build and train orders
114
Abilities
2
Basic commands
118
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

WhatCanUDDo (Whatcanuddo#2129)

262 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul7
  • Acolyte6

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Nerubian Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12
Set 207 92
Used 156 146
Actions by type
Right clicks
755
Selections
244
Control group selections
302
Control groups set
299
Build and train orders
29
Abilities
9
Basic commands
22
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
4,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,115 1:48 2,230 3:37 3,345 5:26 4,460 7:15
Army1,350
Economy1,735
Production520
Technology265
Support590
Undead
3,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,115 1:48 2,230 3:37 3,345 5:26 4,460 7:15
Army840
Economy450
Production380
Technology565
Support1,295
7:15 / 7:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays