Replay
  • HumanUpAllNight
    1. Archmage, level 5
    2. Naga Sea Witch, level 2
  • HumanSaganash
    1. Archmage, level 4
    2. Blood Mage, level 4
vs
Game length
00:14:01
Patch
3.00
Downloads
22
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

UpAllNight (UpAllNight#21672)

150 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant25
  • Footman8
  • Spell Breaker6
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2
  • Ogre Mauler1
  • Mud Golem1
  • Sorceress1
  • Priest1

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Healing1

Control groups

Group 12456
Set 64 4 1 3 2
Used 147 1 57 68 38
Actions by type
Right clicks
685
Selections
479
Control group selections
311
Control groups set
74
Build and train orders
110
Abilities
22
Basic commands
250
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Saganash (Saganash#2270)

347 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Blood MageLevel 4
    1. Siphon Mana level 1
    2. Flame Strike level 3

Units

  • Peasant9
  • Footman8
  • Spell Breaker5
  • Priest3
  • Sorceress2

Buildings

  • Farm7
  • Arcane Tower4
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1

Upgrades

  • Priest TrainingLevel 2

Items

  • Ivory Tower2
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 123456
Set 51 14 6 2 1 1
Used 687 242 140 330 269 163
Actions by type
Right clicks
485
Selections
915
Control group selections
1831
Control groups set
75
Build and train orders
146
Abilities
37
Basic commands
1037
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
9,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,375 3:30 4,750 7:00 7,125 10:30 9,500 14:01
Army4,180
Economy2,260
Production640
Technology390
Support2,030
Human
6,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,375 3:30 4,750 7:00 7,125 10:30 9,500 14:01
Army2,870
Economy675
Production820
Technology600
Support1,250
14:01 / 14:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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