Replay
  • OrcUpAllNight
    1. Far Seer, level 3
    2. Tauren Chieftain, level 3
  • HumanSaganash
    1. Archmage, level 4
    2. Beastmaster, level 4
vs
Game length
00:14:57
Patch
3.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

UpAllNight (UpAllNight#21672)

159 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon9
  • Grunt5
  • Shaman4
  • Raider2
  • Kodo Beast1
  • Demolisher1

Buildings

  • Orc Burrow4
  • Spirit Lodge3
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • War Mill1

Upgrades

  • Berserker Strength
  • Ensnare
  • Shaman TrainingLevel 2
  • War Drums Damage Increase
  • Burning Oil

Items

  • Lesser Clarity Potion6
  • Healing Salve3
  • Potion of Healing2
  • Scroll of Speed2

Control groups

Group 12456
Set 42 1 1 2 1
Used 206 24 46 60 42
Actions by type
Right clicks
904
Selections
501
Control group selections
378
Control groups set
47
Build and train orders
96
Abilities
57
Basic commands
227
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Saganash (Saganash#2270)

356 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • BeastmasterLevel 4
    1. Summon Quilbeast level 3
    2. Summon Bear level 1

Units

  • Peasant13
  • Spell Breaker10
  • Footman8
  • Priest4
  • Sorceress4

Buildings

  • Farm6
  • Altar of Kings3
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • DefendLevel 2
  • Sorceress Training
  • Priest TrainingLevel 2

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 64 19 5 4 1 1
Used 839 235 69 330 317 109
Actions by type
Right clicks
504
Selections
1096
Control group selections
1899
Control groups set
94
Build and train orders
194
Abilities
25
Basic commands
1197
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
7,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,413 3:44 4,825 7:28 7,238 11:12 9,650 14:57
Army2,355
Economy675
Production1,100
Technology890
Support2,335
HumanData incomplete
9,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,413 3:44 4,825 7:28 7,238 11:12 9,650 14:57
Army4,390
Economy1,745
Production1,000
Technology585
Support1,930

Partial spend: actions with unknown prices are excluded.

14:57 / 14:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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