Replay
  • UndeadEmber
    1. Lich, level 3
    2. Death Knight, level 2
    3. Dark Ranger, level 1
  • UndeadWhatCanUDDo
    1. Lich, level 3
    2. Death Knight, level 3
    3. Crypt Lord, level 2
vs
Game length
00:13:08
Patch
3.00
Downloads
17
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

Ember (Ember#21963)

270 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Ghoul8
  • Crypt Fiend5
  • Acolyte3
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Burrow
  • Web
  • Creature Attack

Items

  • Rod of Necromancy2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123457
Set 35 7 6 3 4 1
Used 314 85 180 279 325 253
Actions by type
Right clicks
1185
Selections
307
Control group selections
1436
Control groups set
56
Build and train orders
106
Abilities
50
Basic commands
157
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
3

WhatCanUDDo (Whatcanuddo#2129)

255 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 2
    1. Impale level 1
    2. Spiked Carapace level 1

Units

  • Ghoul6
  • Gargoyle5
  • Acolyte4
  • Frost Wyrm1

Buildings

  • Ziggurat5
  • Crypt2
  • Boneyard2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Sacrificial Pit1
  • Black Citadel1

Upgrades

  • Creature CarapaceLevel 2
  • Creature Attack
  • Ghoul Frenzy

Items

  • Rod of Necromancy1
  • Boots of Speed1
  • Staff of Teleportation1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 123
Set 498 22 2
Used 449 194 57
Actions by type
Right clicks
1320
Selections
461
Control group selections
700
Control groups set
522
Build and train orders
49
Abilities
21
Basic commands
41
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
6,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,763 3:17 3,525 6:34 5,288 9:51 7,050 13:08
Army2,635
Economy225
Production520
Technology1,095
Support2,320

Partial spend: actions with unknown prices are excluded.

Undead
7,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,763 3:17 3,525 6:34 5,288 9:51 7,050 13:08
Army1,980
Economy300
Production955
Technology845
Support2,970
13:08 / 13:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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