Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 4
  • Night ElfLawLiet
    1. Forsaken Paladin, level 4
    2. Demon Hunter, level 5
vs
Game length
00:16:55
Patch
3.00
Downloads
31
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

Eer0 (eer#7289)

312 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul16
  • Acolyte14
  • Crypt Fiend12
  • Obsidian Statue6
  • Abomination1

Buildings

  • Altar of Darkness7
  • Ziggurat6
  • Crypt2
  • Tomb of Relics2
  • Necropolis2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Nerubian Tower1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 2
  • BurrowLevel 2
  • Disease Cloud
  • Creature Carapace

Items

  • Scroll of Healing9
  • Rod of Necromancy2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 70 11 5 8 3
Used 676 522 207 80 47
Actions by type
Right clicks
2137
Selections
917
Control group selections
1532
Control groups set
97
Build and train orders
167
Abilities
61
Basic commands
274
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
5

LawLiet (玄穹洛皇#78)

196 APM

Heroes

  • Forsaken PaladinLevel 4
    1. Righteous Fury level 2
    2. Sacred Aura level 2
  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2

Units

  • Wisp27
  • Dryad12
  • Archer3
  • Druid of the Claw3
  • Dark Troll Shadow Priest2
  • Dark Troll Berserker1

Buildings

  • Moon Well6
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Well Spring
  • Reinforced Hides

Items

  • Staff of Preservation2
  • Orb of Venom2
  • Moonstone2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 123456
Set 107 14 6 63 9 2
Used 298 91 132 126 25 5
Actions by type
Right clicks
1183
Selections
628
Control group selections
677
Control groups set
201
Build and train orders
130
Abilities
115
Basic commands
301
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

UndeadData incomplete
16,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,020 4:13 8,040 8:27 12,060 12:41 16,080 16:55
Army5,940
Economy1,500
Production1,800
Technology1,240
Support5,600

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,020 4:13 8,040 8:27 12,060 12:41 16,080 16:55 A A U U U A A
Army3,490
Economy2,640
Production640
Technology775
Support3,075

Partial spend: actions with unknown prices are excluded.

16:55 / 16:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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