Replay
  • OrcIchiban
    1. Far Seer, level 6
    2. Tauren Chieftain, level 6
  • HumanInspired
    1. Archmage, level 5
    2. Forsaken Paladin, level 4
    3. Mountain King, level 3
vs
Game length
00:29:21
Patch
3.00
Downloads
17
Turtle Rock 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by Stowka
Game breakdown

Ichiban (ichiban#1251)

97 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 6
    1. Shockwave level 3
    2. Endurance Aura level 3

Units

  • Peon10
  • Troll Batrider9
  • Wind Rider6
  • Troll Headhunter/Berserker5
  • Spirit Walker3
  • Kodo Beast1

Buildings

  • Orc Burrow7
  • Beastiary5
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Watch Tower1
  • Tauren Totem1

Upgrades

  • Armor
  • Reinforced Defenses
  • Ranged Weapons
  • Spirit Walker Training

Items

  • Lesser Clarity Potion13
  • Healing Salve8
  • Scroll of Town Portal5
  • Scroll of Speed3
  • Potion of Invisibility1
  • Dust of Appearance1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 12456
Set 89 2 7 4 4
Used 569 2 74 12 12
Actions by type
Right clicks
936
Selections
652
Control group selections
669
Control groups set
106
Build and train orders
178
Abilities
89
Basic commands
75
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Inspired (Inspired#21581)

219 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 4
    1. Consecration level 2
    2. Sacred Aura level 1
    3. Righteous Fury level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant19
  • Dragonhawk Rider12
  • Footman10
  • Priest3
  • Sorceress3
  • Knight2

Buildings

  • Scout Tower20
  • Guard Tower13
  • Farm10
  • Arcane Tower5
  • Blacksmith3
  • Barracks2
  • Lumber Mill2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Gryphon Aviary1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Animal War Training
  • MasonryLevel 3
  • Cloud
  • Swords
  • Magic Sentry

Items

  • Ivory Tower5
  • Scroll of Town Portal3
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1
  • Boots of Speed1

Control groups

Group 12345
Set 71 12 17 4 3
Used 683 451 273 221 209
Group 6890
Set 3 1 5 2
Used 352 0 2 1
Actions by type
Right clicks
1971
Selections
1136
Control group selections
2192
Control groups set
118
Build and train orders
256
Abilities
138
Basic commands
325
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Orc
13,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,775 7:20 7,550 14:40 11,325 22:00 15,100 29:21
Army4,545
Economy1,520
Production1,220
Technology390
Support6,085
Human
15,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,775 7:20 7,550 14:40 11,325 22:00 15,100 29:21 A A A A
Army5,110
Economy1,810
Production790
Technology2,250
Support5,140
29:21 / 29:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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