Replay
  • OrcSolstice
    1. Far Seer, level 3
    2. Firelord, level 2
  • OrcBoidyslam
    1. Blademaster, level 2
    2. Shadow Hunter, level 2
vs
Game length
00:18:09
Patch
3.00
Downloads
22
Fairy Tale 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by kover2177
Game breakdown

Solstice (Solstice2183#1401)

135 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1

Units

  • Troll Headhunter/Berserker15
  • Peon9
  • Demolisher4
  • Grunt1

Buildings

  • Watch Tower14
  • Orc Burrow4
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1

Upgrades

  • Troll RegenerationLevel 2
  • Reinforced Defenses
  • Ranged Weapons

Items

  • Healing Salve4
  • Scroll of Speed2
  • Lesser Clarity Potion2
  • Potion of Healing2

Control groups

Group 1245890
Set 19 64 14 2 5 3 2
Used 202 169 99 21 1 0 204
Actions by type
Right clicks
732
Selections
376
Control group selections
696
Control groups set
109
Build and train orders
90
Abilities
27
Basic commands
253
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Boidyslam (neon07#1890)

87 APM

Heroes

  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Peon15
  • Demolisher8

Buildings

  • Orc Burrow6
  • Watch Tower6
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Ranged WeaponsLevel 2

Items

  • Healing Salve5
  • Potion of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Lesser Clarity Potion1

Control groups

Group 1290
Set 9 3 2 1
Used 45 6 0 1
Actions by type
Right clicks
660
Selections
489
Control group selections
52
Control groups set
15
Build and train orders
84
Abilities
52
Basic commands
119
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

OrcData incomplete
8,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,089 4:32 4,178 9:04 6,266 13:36 8,355 18:09
Army3,105
Economy675
Production360
Technology490
Support3,725

Partial spend: actions with unknown prices are excluded.

Orc
7,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,089 4:32 4,178 9:04 6,266 13:36 8,355 18:09
Army1,760
Economy1,125
Production360
Technology715
Support3,680
18:09 / 18:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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