Replay
  • Night ElfJens
    1. Keeper of the Grove, level 3
vs
Game length
00:06:42
Patch
3.00
Downloads
24
Fairy Tale 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by kover2177
Game breakdown

Jens (mayhem#12806)

367 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1

Units

  • Wisp18
  • Archer15

Buildings

  • Moon Well5
  • Altar of Elders4
  • Ancient of War2
  • Ancient of Wonders1

Upgrades

  • BackpackLevel 2

Control groups

Group 12345
Set 111 5 170 10 25
Used 107 0 65 202 188
Group 67890
Set 17 17 16 16 1
Used 12 0 0 0 18
Actions by type
Right clicks
710
Selections
302
Control group selections
592
Control groups set
388
Build and train orders
49
Abilities
28
Basic commands
56
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

VietnamGosu (AngryAcolyte#1835)

235 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Acolyte14
  • Ghoul13

Buildings

  • Ziggurat8
  • Crypt3
  • Necropolis2
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123
Set 5 2 4
Used 249 156 100
Actions by type
Right clicks
581
Selections
173
Control group selections
505
Control groups set
11
Build and train orders
45
Abilities
10
Basic commands
11
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

NightelfData incomplete
5,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,374 1:40 2,748 3:21 4,121 5:01 5,495 6:42
Army1,950
Economy1,080
Production1,020
Technology50
Support990

Partial spend: actions with unknown prices are excluded.

Undead
5,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,374 1:40 2,748 3:21 4,121 5:01 5,495 6:42
Army1,560
Economy1,500
Production780
Technology0
Support1,655
6:42 / 6:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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