Replay
  • Night ElfJens
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 5
  • OrcIchiban
    1. Blademaster, level 7
vs
Game length
00:23:54
Patch
3.00
Downloads
22
Noxious 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 27, 2026 by kover2177
Game breakdown

Jens (mayhem#12806)

345 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 3
    2. Force of Nature level 2

Units

  • Wisp43
  • Hippogryph11
  • Druid of the Claw5
  • Ice Troll Berserker4
  • Dryad4
  • Goblin Shredder2
  • Archer1
  • Goblin Sapper1
  • Mud Golem1

Buildings

  • Ancient Protector13
  • Moon Well10
  • Ancient of Wonders4
  • Hunter's Hall3
  • Ancient of Lore3
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 4
  • Nature's Blessing
  • Well Spring
  • Mark of the Claw

Items

  • Staff of Preservation11
  • Orb of Venom6
  • Moonstone3
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 12345
Set 319 8 503 21 32
Used 1085 0 777 573 307
Group 67890
Set 17 18 18 18 2
Used 214 53 0 0 14
Actions by type
Right clicks
1870
Selections
1254
Control group selections
3023
Control groups set
956
Build and train orders
247
Abilities
151
Basic commands
367
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Ichiban (ichiban#1251)

100 APM

Heroes

  • BlademasterLevel 7
    1. Mirror Image level 3
    2. Critical Strike level 3
    3. Bladestorm level 1

Units

  • Troll Batrider32
  • Peon11
  • Grunt5
  • Goblin Shredder2

Buildings

  • Watch Tower9
  • Orc Burrow4
  • Beastiary3
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Liquid Fire
  • Troll Regeneration
  • Spiked BarricadesLevel 2
  • Armor

Items

  • Healing Salve6
  • Scroll of Speed1
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Orb of Lightning1
  • Tiny Great Hall1
  • Scroll of Town Portal1

Control groups

Group 12456
Set 38 16 5 2 1
Used 314 144 93 23 19
Actions by type
Right clicks
927
Selections
458
Control group selections
593
Control groups set
62
Build and train orders
131
Abilities
38
Basic commands
27
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

NightelfData incomplete
21,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,269 5:58 10,538 11:57 15,806 17:55 21,075 23:54 U U U U
Army5,835
Economy2,920
Production1,425
Technology1,000
Support9,895

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
13,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,269 5:58 10,538 11:57 15,806 17:55 21,075 23:54
Army6,870
Economy825
Production945
Technology890
Support4,235

Partial spend: actions with unknown prices are excluded.

23:54 / 23:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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