Replay
  • Night ElfWeakEnd
    1. Forsaken Paladin, level 6
    2. Goblin Alchemist, level 4
    3. Priestess of the Moon, level 4
  • UndeadGodFather
    1. Death Knight, level 5
    2. Lich, level 4
    3. Crypt Lord, level 5
    4. Custom, level 1
vs
Game length
00:36:39
Patch
3.00
Downloads
26
Scrimmage
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by x3-DemoN
Game breakdown

WeakEnd (narf3#2566)

255 APM

Heroes

  • Forsaken PaladinLevel 6
    1. Consecration level 3
    2. Sacred Aura level 2
    3. Cleansing Fire level 1
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Scout level 2

Units

  • Archer74
  • Wisp27
  • Huntress8
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well9
  • Tree of Life5
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Upgrade Moon Glaive
  • Nature's Blessing
  • Strength of the MoonLevel 4
  • Marksmanship
  • Ultravision
  • Well Spring
  • Moon ArmorLevel 3

Items

  • Scroll of Healing8
  • Scroll of Town Portal5
  • Orb of Venom2
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 2 18 65 1 2 1
Used 1029 612 919 346 272 81
Actions by type
Right clicks
3803
Selections
1381
Control group selections
3259
Control groups set
89
Build and train orders
253
Abilities
82
Basic commands
184
Item uses
6
Subgroup switches
0
Units removed from queue
6
Escape presses
0

GodFather (ElPollitoPio#21982)

212 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Crypt LordLevel 5
    1. Impale level 2
    2. Carrion Beetles level 3
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Acolyte15
  • Ghoul15
  • Abomination9
  • Crypt Fiend4
  • Obsidian Statue3
  • Meatwagon3
  • Goblin Sapper2

Buildings

  • Ziggurat11
  • Nerubian Tower5
  • Necropolis4
  • Tomb of Relics3
  • Crypt2
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Ghoul Frenzy
  • Burrow
  • Destroyer Form
  • Creature Attack
  • Disease Cloud
  • Unholy StrengthLevel 3
  • Unholy ArmorLevel 3

Items

  • Scroll of Town Portal6
  • Potion of Mana6
  • Rod of Necromancy5
  • Sacrificial Skull3
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 1235
Set 339 11 5 4
Used 790 787 115 30
Actions by type
Right clicks
3099
Selections
1504
Control group selections
1722
Control groups set
359
Build and train orders
205
Abilities
147
Basic commands
465
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
24,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,056 9:09 12,113 18:19 18,169 27:29 24,225 36:39 A A A A A A
Army11,620
Economy3,320
Production480
Technology1,200
Support7,605

Partial spend: actions with unknown prices are excluded.

Undead
20,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,056 9:09 12,113 18:19 18,169 27:29 24,225 36:39 A
Army6,540
Economy2,475
Production935
Technology1,495
Support9,205
36:39 / 36:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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