Replay
  • Night ElfPhoeNix
    1. Beastmaster, level 6
    2. Demon Hunter, level 5
  • HumanIkbencool
    1. Archmage, level 6
    2. Forsaken Paladin, level 5
vs
Game length
00:30:51
Patch
3.00
Downloads
23
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

349 APM

Heroes

  • BeastmasterLevel 6
    1. Summon Bear level 3
    2. Summon Quilbeast level 3
  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Immolation level 1
    3. Evasion level 1

Units

  • Wisp50
  • Dryad12
  • Archer8
  • Druid of the Claw6
  • Huntress1

Buildings

  • Moon Well6
  • Ancient Protector5
  • Ancient of War3
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring

Items

  • Potion of Healing5
  • Lesser Clarity Potion4
  • Moonstone3
  • Potion of Mana2
  • Scroll of Healing2
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Staff of Teleportation1

Control groups

Group 1234
Set 305 1 2 1
Used 2176 62 1760 534
Actions by type
Right clicks
3489
Selections
1334
Control group selections
4532
Control groups set
309
Build and train orders
310
Abilities
220
Basic commands
193
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Ikbencool (ikbencool#2603)

225 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Forsaken PaladinLevel 5
    1. Consecration level 3
    2. Sacred Aura level 2

Units

  • Peasant30
  • Footman19
  • Priest10
  • Spell Breaker9
  • Rifleman7
  • Sorceress7
  • Mortar Team3
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Scout Tower22
  • Farm13
  • Arcane Tower9
  • Guard Tower5
  • Lumber Mill3
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Keep1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • DefendLevel 3
  • Long Rifles
  • Priest Training
  • Sorceress Training
  • SwordsLevel 2
  • Plating

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Scroll of Protection3
  • Potion of Mana3
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Potion of Healing1

Control groups

Group 1234
Set 200 44 16 17
Used 520 264 11 63
Group 5670
Set 9 12 1 1
Used 93 68 0 2
Actions by type
Right clicks
2109
Selections
1697
Control group selections
1021
Control groups set
300
Build and train orders
350
Abilities
127
Basic commands
1004
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Nightelf
15,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,609 7:42 11,218 15:25 16,826 23:08 22,435 30:51
Army4,505
Economy3,680
Production1,120
Technology925
Support5,085
HumanData incomplete
22,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,609 7:42 11,218 15:25 16,826 23:08 22,435 30:51 A A A A A
Army9,525
Economy3,020
Production1,120
Technology1,820
Support6,950

Partial spend: actions with unknown prices are excluded.

30:51 / 30:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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