Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 5
    3. Naga Sea Witch, level 2
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:18:06
Patch
3.00
Downloads
67
Turtle Rock 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by Stowka
Game breakdown

Eer0 (orange#14823)

312 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Ghoul17
  • Acolyte12
  • Crypt Fiend10
  • Obsidian Statue7

Buildings

  • Altar of Darkness6
  • Ziggurat6
  • Crypt4
  • Tomb of Relics2
  • Halls of the Dead2
  • Nerubian Tower2
  • Black Citadel2
  • Necropolis2
  • Graveyard1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Burrow
  • Destroyer FormLevel 2
  • Unholy Strength
  • Creature AttackLevel 3
  • Web
  • Creature CarapaceLevel 2

Items

  • Scroll of Healing4
  • Potion of Mana3
  • Rod of Necromancy2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Sacrificial Skull1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 80 17 5 11 10
Used 796 602 105 91 72
Actions by type
Right clicks
2173
Selections
1054
Control group selections
1666
Control groups set
123
Build and train orders
189
Abilities
64
Basic commands
277
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Kaho (KAHO#31819)

303 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp20
  • Druid of the Talon9
  • Druid of the Claw8
  • Archer3
  • Dryad3

Buildings

  • Moon Well6
  • Tree of Life3
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wind1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2

Items

  • Boots of Speed1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 1234567
Set 35 11 10 4 2 3 1
Used 774 434 121 250 122 203 0
Actions by type
Right clicks
2231
Selections
983
Control group selections
1904
Control groups set
66
Build and train orders
143
Abilities
69
Basic commands
11
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

UndeadData incomplete
16,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,080 4:31 8,160 9:03 12,240 13:34 16,320 18:06
Army5,590
Economy1,575
Production2,020
Technology1,985
Support5,150

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,080 4:31 8,160 9:03 12,240 13:34 16,320 18:06
Army4,080
Economy2,220
Production790
Technology1,425
Support3,005

Partial spend: actions with unknown prices are excluded.

18:06 / 18:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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