Replay
  • UndeadSheik
    1. Lich, level 3
    2. Death Knight, level 2
    3. Dreadlord, level 2
  • UndeadVietnamGosu
    1. Crypt Lord, level 4
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:13:52
Patch
3.00
Downloads
27
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

286 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • DreadlordLevel 2
    1. Carrion Swarm level 1
    2. Sleep level 1

Units

  • Ghoul14
  • Acolyte4
  • Gargoyle3
  • Frost Wyrm2

Buildings

  • Crypt5
  • Ziggurat4
  • Altar of Darkness2
  • Nerubian Tower2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1

Items

  • Rod of Necromancy4
  • Orb of Corruption1

Control groups

Group 1234567
Set 89 4 3 6 6 6 1
Used 520 86 220 25 97 53 51
Actions by type
Right clicks
1539
Selections
748
Control group selections
1052
Control groups set
115
Build and train orders
82
Abilities
37
Basic commands
100
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

VietnamGosu (AngryAcolyte#1835)

253 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 3
    2. Impale level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte14
  • Crypt Fiend8
  • Ghoul7
  • Obsidian Statue3
  • Banshee2

Buildings

  • Ziggurat10
  • Nerubian Tower3
  • Crypt2
  • Halls of the Dead2
  • Necropolis2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Haunted Gold Mine1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Web
  • Destroyer Form
  • Creature Attack
  • Ghoul Frenzy
  • Burrow
  • Banshee Training

Items

  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 123
Set 38 8 7
Used 684 491 141
Actions by type
Right clicks
1316
Selections
404
Control group selections
1316
Control groups set
53
Build and train orders
116
Abilities
23
Basic commands
18
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
7,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,700 3:28 5,400 6:56 8,100 10:24 10,800 13:52
Army2,975
Economy300
Production1,510
Technology845
Support1,920
Undead
10,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,700 3:28 5,400 6:56 8,100 10:24 10,800 13:52
Army3,470
Economy1,725
Production875
Technology1,760
Support2,970
13:52 / 13:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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