Replay
  • UndeadVietnamGosu
    1. Death Knight, level 5
    2. Dark Ranger, level 4
    3. Lich, level 4
  • OrcBoidyslam
    1. Blademaster, level 3
    2. Shadow Hunter, level 2
    3. Tauren Chieftain, level 1
vs
Game length
00:15:48
Patch
3.00
Downloads
24
Noxious 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by kover2177
Game breakdown

VietnamGosu (AngryAcolyte#1835)

255 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Crypt Fiend9
  • Ghoul8
  • Obsidian Statue6
  • Acolyte3
  • Frost Wyrm2

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • BurrowLevel 4
  • Creature Carapace
  • Creature Attack

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123
Set 29 18 16
Used 822 586 189
Actions by type
Right clicks
1390
Selections
480
Control group selections
1597
Control groups set
63
Build and train orders
137
Abilities
91
Basic commands
16
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Boidyslam (neon07#1890)

75 APM

Heroes

  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1
  • Tauren ChieftainLevel 1
    1. Shockwave level 1

Units

  • Peon8
  • Tauren4
  • Troll Headhunter/Berserker3
  • Grunt1
  • Shaman1
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Armor
  • Melee Weapons
  • Berserker Upgrade
  • Troll Regeneration
  • War Drums Damage Increase

Items

  • Healing Salve2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 12345
Set 27 16 4 1 2
Used 101 14 4 0 0
Group 6790
Set 1 1 1 1
Used 5 4 1 2
Actions by type
Right clicks
356
Selections
309
Control group selections
131
Control groups set
54
Build and train orders
64
Abilities
25
Basic commands
136
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

UndeadData incomplete
10,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,500 3:57 5,000 7:54 7,500 11:51 10,000 15:48
Army4,865
Economy225
Production870
Technology995
Support3,045

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
7,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,500 3:57 5,000 7:54 7,500 11:51 10,000 15:48
Army2,190
Economy600
Production790
Technology990
Support2,460

Partial spend: actions with unknown prices are excluded.

15:48 / 15:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays