Replay
  • OrcEna1337
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
  • UndeadEnTe
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dreadlord, level 3
vs
Game length
00:17:57
Patch
3.00
Downloads
24
Shallow Grave
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by kover2177
Game breakdown

Ena1337 (ANALysis#21996)

161 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Peon14
  • Troll Batrider6
  • Kodo Beast3
  • Spirit Walker3
  • Forest Troll Berserker2
  • Raider2
  • Tauren1
  • Wind Rider1

Buildings

  • Orc Burrow4
  • Watch Tower3
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1
  • Tauren Totem1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 3
  • War Drums Damage Increase
  • Pulverize
  • Liquid Fire

Items

  • Lesser Clarity Potion8
  • Healing Salve5
  • Scroll of Speed5
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Lightning1
  • Tiny Great Hall1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 22 2 11 8 8 2 2
Used 295 0 25 32 82 7 0
Actions by type
Right clicks
1191
Selections
575
Control group selections
441
Control groups set
55
Build and train orders
143
Abilities
53
Basic commands
241
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
11

EnTe (EnTe#21775)

188 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • DreadlordLevel 3
    1. Sleep level 2
    2. Carrion Swarm level 1

Units

  • Acolyte12
  • Ghoul8
  • Obsidian Statue8
  • Crypt Fiend4

Buildings

  • Ziggurat7
  • Graveyard2
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Haunted Gold Mine1
  • Necropolis1
  • Nerubian Tower1
  • Spirit Tower1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Ghoul Frenzy
  • Web

Items

  • Rod of Necromancy3
  • Scroll of Town Portal2
  • Potion of Mana2
  • Dust of Appearance1
  • Potion of Healing1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12
Set 53 9
Used 459 361
Actions by type
Right clicks
1451
Selections
608
Control group selections
820
Control groups set
62
Build and train orders
116
Abilities
66
Basic commands
44
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
11,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,824 4:29 5,648 8:58 8,471 13:27 11,295 17:57
Army3,725
Economy1,050
Production460
Technology990
Support5,070

Partial spend: actions with unknown prices are excluded.

Undead
11,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,824 4:29 5,648 8:58 8,471 13:27 11,295 17:57
Army3,420
Economy1,350
Production810
Technology1,165
Support4,510
17:57 / 17:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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