Replay
  • UndeadF1nroD
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 4
  • Night ElfWaschbaer
    1. Dark Ranger, level 4
    2. Forsaken Paladin, level 4
    3. Pit Lord, level 3
vs
Game length
00:27:27
Patch
3.00
Downloads
18
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by kover2177
Game breakdown

F1nroD (F1nroD#21331)

181 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Crypt Fiend9
  • Banshee7
  • Ghoul5
  • Acolyte4
  • Obsidian Statue3
  • Abomination2

Buildings

  • Ziggurat8
  • Temple of the Damned3
  • Crypt2
  • Graveyard2
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Haunted Gold Mine1

Upgrades

  • Burrow
  • Banshee TrainingLevel 2
  • Creature Attack
  • Disease Cloud
  • Web

Items

  • Rod of Necromancy3
  • Potion of Healing3
  • Potion of Mana3
  • Scroll of Town Portal2
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1245
Set 39 11 2 1
Used 864 319 118 85
Group 6790
Set 1 1 8 4
Used 44 21 20 15
Actions by type
Right clicks
2133
Selections
651
Control group selections
1486
Control groups set
67
Build and train orders
145
Abilities
84
Basic commands
177
Item uses
8
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Waschbaer (Waschbaer#2330)

127 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 1
    3. Silence level 1
  • Forsaken PaladinLevel 4
    1. Sacred Aura level 2
    2. Consecration level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Wisp20
  • Dryad8
  • Archer6
  • Druid of the Claw6
  • Goblin Shredder1
  • Chimaera1
  • Faerie Dragon1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of Wind2
  • Chimaera Roost2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Nature's Blessing

Items

  • Staff of Preservation3
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 12456
Set 82 4 6 1 1
Used 236 13 124 17 100
Actions by type
Right clicks
1625
Selections
795
Control group selections
490
Control groups set
94
Build and train orders
134
Abilities
95
Basic commands
60
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

Undead
12,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,053 6:51 6,105 13:43 9,158 20:35 12,210 27:27
Army4,700
Economy525
Production1,260
Technology1,120
Support4,605
Nightelf
11,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,053 6:51 6,105 13:43 9,158 20:35 12,210 27:27 A A A A
Army4,330
Economy1,200
Production1,220
Technology850
Support3,915
27:27 / 27:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays