Replay
  • UndeadEnTe
    1. Lich, level 2
vs
Game length
00:05:13
Patch
3.00
Downloads
10
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 26, 2026 by kover2177
Game breakdown

Blackrayman (Blackrayman#2399)

154 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul6
  • Acolyte4

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1

Items

  • Rod of Necromancy1

Control groups

Group 1245
Set 3 1 1 3
Used 113 118 4 2
Actions by type
Right clicks
266
Selections
79
Control group selections
237
Control groups set
8
Build and train orders
22
Abilities
6
Basic commands
6
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

EnTe (EnTe#21775)

202 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul6
  • Acolyte3

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1

Items

  • Rod of Necromancy1

Control groups

Group 12
Set 16 1
Used 173 136
Actions by type
Right clicks
366
Selections
157
Control group selections
309
Control groups set
17
Build and train orders
19
Abilities
5
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
2,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 654 1:18 1,308 2:36 1,961 3:54 2,615 5:13
Army720
Economy300
Production380
Technology420
Support795
Undead
2,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 654 1:18 1,308 2:36 1,961 3:54 2,615 5:13
Army720
Economy225
Production380
Technology420
Support795
5:13 / 5:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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