Replay
  • Night ElfAspect
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
  • Night ElfSoYma
    1. Priestess of the Moon, level 3
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 1
vs
Game length
00:12:15
Patch
3.00
Downloads
26
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 25, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

256 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp13
  • Archer6
  • Druid of the Claw6

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2

Items

  • Circlet of Nobility1
  • Staff of Preservation1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1

Control groups

Group 12345
Set 87 14 20 4 1
Used 392 228 216 89 251
Actions by type
Right clicks
918
Selections
347
Control group selections
1176
Control groups set
126
Build and train orders
76
Abilities
55
Basic commands
191
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

SoYma (SoYma#2943)

306 APM

Heroes

  • Priestess of the MoonLevel 3
    1. Searing Arrows level 1
    2. Trueshot Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp10
  • Archer7
  • Druid of the Talon6

Buildings

  • Moon Well4
  • Ancient of War3
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Wind2
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing

Items

  • Circlet of Nobility1
  • Dust of Appearance1
  • Orb of Venom1
  • Potion of Healing1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1234
Set 68 8 3 5
Used 750 480 480 50
Actions by type
Right clicks
1059
Selections
407
Control group selections
1760
Control groups set
84
Build and train orders
78
Abilities
62
Basic commands
5
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
7,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,803 3:03 3,605 6:07 5,408 9:11 7,210 12:15
Army2,310
Economy780
Production820
Technology700
Support2,600
Nightelf
6,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,803 3:03 3,605 6:07 5,408 9:11 7,210 12:15
Army1,720
Economy600
Production1,110
Technology850
Support2,340
12:15 / 12:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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