Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfHiccup
    1. Priestess of the Moon, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:14:02
Patch
3.00
Downloads
15
Fairy Tale 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 25, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

199 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Rifleman13
  • Peasant10
  • Footman9
  • Priest7
  • Sorceress2

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Backpack
  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Healing4
  • Scroll of Regeneration1

Control groups

Group 123456
Set 145 22 39 6 2 1
Used 221 75 102 159 244 36
Actions by type
Right clicks
689
Selections
443
Control group selections
837
Control groups set
215
Build and train orders
104
Abilities
19
Basic commands
291
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Hiccup (Hiccup#21167)

238 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Searing Arrows level 2
    2. Trueshot Aura level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp20
  • Archer8
  • Druid of the Claw5

Buildings

  • Moon Well4
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2

Items

  • Potion of Healing2
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234567
Set 5 10 4 1 1 1 2
Used 207 420 55 3 212 132 14
Actions by type
Right clicks
1197
Selections
444
Control group selections
1043
Control groups set
24
Build and train orders
73
Abilities
44
Basic commands
273
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
9,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,283 3:30 4,565 7:01 6,848 10:31 9,130 14:02
Army5,135
Economy750
Production490
Technology515
Support2,240
Nightelf
7,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,283 3:30 4,565 7:01 6,848 10:31 9,130 14:02
Army2,315
Economy1,200
Production1,130
Technology700
Support2,285
14:02 / 14:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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