Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcBoidyslam
    1. Blademaster, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:12:12
Patch
3.00
Downloads
23
Fairy Tale 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 25, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

204 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant9
  • Footman9
  • Rifleman8
  • Priest4
  • Sorceress1

Buildings

  • Farm10
  • Arcane Tower3
  • Scout Tower2
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Magic Sentry

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 110 21 31 1 4 1
Used 213 63 123 138 241 29
Actions by type
Right clicks
640
Selections
362
Control group selections
807
Control groups set
168
Build and train orders
98
Abilities
19
Basic commands
183
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Boidyslam (neon07#1890)

87 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon11
  • Grunt3
  • Shaman3
  • Spirit Walker1

Buildings

  • Orc Burrow7
  • Altar of Storms1
  • War Mill1
  • Voodoo Lounge1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1
  • Tauren Totem1

Upgrades

  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Shaman Training

Items

  • Healing Salve2
  • Circlet of Nobility1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 1236790
Set 14 5 1 1 1 2 1
Used 72 19 1 3 0 1 2
Actions by type
Right clicks
413
Selections
268
Control group selections
98
Control groups set
25
Build and train orders
55
Abilities
27
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Human
7,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,824 3:03 3,648 6:06 5,471 9:09 7,295 12:12
Army3,550
Economy675
Production490
Technology975
Support1,605
Orc
5,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,824 3:03 3,648 6:06 5,471 9:09 7,295 12:12
Army1,185
Economy825
Production645
Technology390
Support2,420
12:12 / 12:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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