Replay
  • HumanStarbuck
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Firelord, level 3
  • UndeadSheik
    1. Death Knight, level 4
    2. Pit Lord, level 4
vs
Game length
00:22:28
Patch
3.00
Downloads
43
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 24, 2026 by Stowka
Game breakdown

Starbuck (drǃbucki#2383)

274 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • FirelordLevel 3
    1. Soul Burn level 2
    2. Incinerate level 1

Units

  • Peasant22
  • Footman12
  • Rifleman9
  • Priest8
  • Gryphon Rider5
  • Goblin Shredder2
  • Sorceress1
  • Knight1

Buildings

  • Farm13
  • Scout Tower5
  • Guard Tower4
  • Barracks3
  • Arcane Tower3
  • Arcane Sanctum3
  • Gryphon Aviary3
  • Altar of Kings2
  • Keep2
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • MasonryLevel 2
  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 3
  • Animal War Training
  • Storm HammersLevel 2
  • Armor
  • SwordsLevel 2

Items

  • Scroll of Regeneration3
  • Staff of Teleportation2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1
  • Tome of Retraining1

Control groups

Group 12345
Set 63 5 1 18 5
Used 957 197 711 518 2
Actions by type
Right clicks
1431
Selections
894
Control group selections
2385
Control groups set
92
Build and train orders
240
Abilities
159
Basic commands
646
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sheik (sheik#2417)

267 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Pit LordLevel 4
    1. Rain of Fire level 1
    2. Cleaving Attack level 2
    3. Howl of Terror level 1

Units

  • Acolyte14
  • Necromancer11
  • Meatwagon5
  • Obsidian Statue4
  • Ghoul3
  • Crypt Fiend2
  • Frost Wyrm1

Buildings

  • Crypt13
  • Ziggurat7
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Black Citadel2
  • Altar of Darkness1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Temple of the Damned1
  • Spirit Tower1
  • Boneyard1

Upgrades

  • Exhume Corpses
  • Necromancer TrainingLevel 3
  • Skeletal Mastery
  • Unholy StrengthLevel 2
  • Disease Cloud
  • Web

Items

  • Rod of Necromancy6
  • Potion of Mana6
  • Potion of Healing3
  • Sacrificial Skull2
  • Wand of Negation2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 38 21 5 12 7 1 3
Used 512 437 153 277 64 5 47
Actions by type
Right clicks
2175
Selections
1381
Control group selections
1495
Control groups set
87
Build and train orders
199
Abilities
90
Basic commands
257
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

HumanData incomplete
17,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,310 5:37 8,620 11:14 12,930 16:51 17,240 22:28
Army7,095
Economy2,035
Production1,710
Technology1,775
Support4,625

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,310 5:37 8,620 11:14 12,930 16:51 17,240 22:28
Army4,720
Economy1,500
Production3,225
Technology1,740
Support5,615

Partial spend: actions with unknown prices are excluded.

22:28 / 22:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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