Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • UndeadSheik
    1. Lich, level 3
    2. Death Knight, level 2
vs
Game length
00:13:43
Patch
3.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 24, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

181 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant11
  • Footman7
  • Flying Machine4
  • Gryphon Rider2
  • Goblin Shredder1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Gryphon Aviary1
  • Workshop1

Items

  • Scroll of Regeneration2
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 107 8 40 5 2 2
Used 175 7 141 104 291 22
Actions by type
Right clicks
684
Selections
429
Control group selections
740
Control groups set
164
Build and train orders
99
Abilities
19
Basic commands
143
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

183 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul21
  • Acolyte9
  • Gargoyle6
  • Obsidian Statue1

Buildings

  • Crypt5
  • Ziggurat4
  • Altar of Darkness2
  • Nerubian Tower2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Corruption1

Control groups

Group 123456
Set 76 3 2 5 4 1
Used 321 84 139 10 18 3
Actions by type
Right clicks
939
Selections
529
Control group selections
575
Control groups set
91
Build and train orders
84
Abilities
24
Basic commands
71
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
6,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,384 3:25 4,768 6:51 7,151 10:17 9,535 13:43
Army2,280
Economy825
Production620
Technology710
Support1,630
UndeadData incomplete
9,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,384 3:25 4,768 6:51 7,151 10:17 9,535 13:43
Army3,770
Economy900
Production1,500
Technology845
Support2,520

Partial spend: actions with unknown prices are excluded.

13:43 / 13:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays