Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Pandaren Brewmaster, level 2
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 5
    3. Forsaken Paladin, level 3
vs
Game length
00:18:47
Patch
3.00
Downloads
30
Fel Pit 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 24, 2026 by Elven_Star
Game breakdown

Dise (DiSe22#2860)

228 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 2
    1. Drunken Haze level 1
    2. Breath of Fire level 1

Units

  • Wisp27
  • Dryad18
  • Archer4
  • Goblin Shredder2
  • Druid of the Claw2

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Staff of Teleportation2
  • Moonstone2
  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Healing1

Control groups

Group 1234567
Set 48 19 4 3 2 2 1
Used 239 251 24 208 202 165 15
Actions by type
Right clicks
1739
Selections
897
Control group selections
1104
Control groups set
79
Build and train orders
160
Abilities
114
Basic commands
101
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Eer0 (orange#14823)

304 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Forsaken PaladinLevel 3
    1. Sacred Aura level 2
    2. Righteous Fury level 1

Units

  • Acolyte21
  • Ghoul20
  • Gargoyle17
  • Obsidian Statue4

Buildings

  • Altar of Darkness6
  • Ziggurat6
  • Crypt5
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Halls of the Dead2
  • Necropolis2
  • Black Citadel2
  • Spirit Tower2
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 4
  • Cannibalize
  • Ghoul Frenzy
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Stone Form

Items

  • Rod of Necromancy3
  • Sacrificial Skull3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Claws of Attack +61

Control groups

Group 12345
Set 70 16 10 8 5
Used 746 616 170 75 42
Actions by type
Right clicks
2282
Selections
1008
Control group selections
1649
Control groups set
109
Build and train orders
244
Abilities
64
Basic commands
252
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
14,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,455 4:41 8,910 9:23 13,365 14:05 17,820 18:47
Army4,390
Economy1,960
Production795
Technology825
Support6,060
UndeadData incomplete
17,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,455 4:41 8,910 9:23 13,365 14:05 17,820 18:47 A A A
Army6,175
Economy2,475
Production2,295
Technology2,030
Support4,845

Partial spend: actions with unknown prices are excluded.

18:47 / 18:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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