Replay
  • UndeadEer0
    1. Death Knight, level 6
    2. Lich, level 4
    3. Naga Sea Witch, level 4
  • Night ElfDise
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Forsaken Paladin, level 2
vs
Game length
00:18:59
Patch
3.00
Downloads
37
Bright And Dark
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 24, 2026 by Elven_Star
Game breakdown

Eer0 (orange#14823)

334 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Acolyte16
  • Ghoul14
  • Obsidian Statue9
  • Crypt Fiend7
  • Abomination1

Buildings

  • Altar of Darkness10
  • Ziggurat6
  • Crypt3
  • Halls of the Dead2
  • Black Citadel2
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Necropolis1
  • Haunted Gold Mine1
  • Nerubian Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Gloves of Haste1
  • Orb of Corruption1
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 12345
Set 63 14 7 4 8
Used 900 736 176 68 58
Actions by type
Right clicks
2567
Selections
909
Control group selections
1938
Control groups set
96
Build and train orders
253
Abilities
98
Basic commands
365
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Dise (DiSe22#2860)

229 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Forsaken PaladinLevel 2
    1. Sacred Aura level 1
    2. Consecration level 1

Units

  • Wisp22
  • Dryad13
  • Druid of the Claw7
  • Archer4

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Strength of the Wild

Items

  • Potion of Lesser Invulnerability9
  • Scroll of Town Portal5
  • Boots of Speed1
  • Orb of Venom1
  • Moonstone1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 123456
Set 50 16 6 4 2 3
Used 307 232 74 199 166 140
Actions by type
Right clicks
1824
Selections
906
Control group selections
1118
Control groups set
81
Build and train orders
165
Abilities
113
Basic commands
53
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
15,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,944 4:44 7,888 9:29 11,831 14:14 15,775 18:59
Army5,225
Economy1,650
Production2,540
Technology1,640
Support4,720
Nightelf
13,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,944 4:44 7,888 9:29 11,831 14:14 15,775 18:59 A A
Army4,190
Economy1,320
Production640
Technology1,155
Support5,995
18:59 / 18:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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