Replay
  • UndeadEer0
    1. Death Knight, level 4
    2. Lich, level 4
    3. Naga Sea Witch, level 3
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:22:33
Patch
3.00
Downloads
47
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 23, 2026 by Elven_Star
Game breakdown

Eer0 (orange#14823)

333 APM

Heroes

  • Death KnightLevel 4
    1. Unholy Aura level 2
    2. Death Coil level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Ghoul14
  • Crypt Fiend14
  • Acolyte10
  • Obsidian Statue7
  • Meatwagon2
  • Abomination1

Buildings

  • Altar of Darkness8
  • Ziggurat7
  • Crypt2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Necropolis1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature AttackLevel 2
  • Creature Carapace
  • Disease Cloud
  • WebLevel 2

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 77 19 6 4 9
Used 927 773 186 120 54
Actions by type
Right clicks
3240
Selections
1269
Control group selections
2060
Control groups set
115
Build and train orders
309
Abilities
87
Basic commands
367
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Kaho (KAHO#31819)

315 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 1
    2. Forked Lightning level 3
    3. Mana Shield level 1

Units

  • Wisp14
  • Druid of the Claw10
  • Druid of the Talon7
  • Dryad6
  • Archer4

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Talon Training
  • Mark of the Claw
  • Nature's Blessing

Items

  • Dust of Appearance3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Healing1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Moonstone1

Control groups

Group 123456
Set 42 18 9 5 1 1
Used 849 787 87 245 119 182
Actions by type
Right clicks
3022
Selections
1402
Control group selections
2269
Control groups set
76
Build and train orders
160
Abilities
112
Basic commands
20
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,628 5:38 7,255 11:17 10,883 16:55 14,510 22:34
Army6,790
Economy1,200
Production1,980
Technology1,095
Support3,445

Partial spend: actions with unknown prices are excluded.

Nightelf
12,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,628 5:38 7,255 11:17 10,883 16:55 14,510 22:34
Army4,885
Economy840
Production970
Technology1,255
Support4,225
22:34 / 22:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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