Replay
  • HumanKas
    1. Archmage, level 6
    2. Forsaken Paladin, level 5
  • Night ElfEvanescence
    1. Warden, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:28:08
Patch
3.00
Downloads
69
Twisted Meadows 1.1
Download map
Highlight
Silver highlight
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 4, 2026 by Stowka
Game breakdown

Kas (MagicGnome#221204)

217 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Forsaken PaladinLevel 5
    1. Consecration level 3
    2. Sacred Aura level 2

Units

  • Rifleman12
  • Peasant10
  • Priest8
  • Sorceress7
  • Spell Breaker6
  • Footman4

Buildings

  • Farm11
  • Arcane Sanctum3
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Armor
  • Sorceress Training
  • Defend

Items

  • Scroll of Healing6
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 80 32 14 14 5
Used 887 516 135 207 216
Actions by type
Right clicks
1579
Selections
1259
Control group selections
1961
Control groups set
145
Build and train orders
213
Abilities
69
Basic commands
606
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Evanescence (Evanescence#21559)

178 APM

Heroes

  • WardenLevel 6
    1. Shadow Strike level 2
    2. Fan of Knives level 3
    3. Spirit of Vengeance level 1
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 1
    2. Forked Lightning level 3
    3. Mana Shield level 2

Units

  • Wisp31
  • Druid of the Claw15
  • Archer9
  • Dryad9
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Well Spring
  • Ultravision
  • Mark of the ClawLevel 2
  • Nature's Blessing

Items

  • Lesser Clarity Potion10
  • Moonstone8
  • Anti-magic Potion4
  • Potion of Healing3
  • Orb of Venom2
  • Potion of Mana2
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 123456
Set 48 11 4 1 3 2
Used 251 137 65 46 31 92
Actions by type
Right clicks
2138
Selections
1094
Control group selections
622
Control groups set
69
Build and train orders
288
Abilities
168
Basic commands
402
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Timeline

Human
12,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,148 7:02 8,295 14:04 12,443 21:06 16,590 28:08 A A A A A
Army6,455
Economy750
Production970
Technology590
Support3,760
NightelfData incomplete
16,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,148 7:02 8,295 14:04 12,443 21:06 16,590 28:08
Army6,740
Economy2,200
Production640
Technology1,000
Support6,010

Partial spend: actions with unknown prices are excluded.

28:08 / 28:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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