Replay
  • HumanKaGe
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • OrcBoidyslam
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
vs
Game length
00:19:50
Patch
3.00
Downloads
19
Northern Woods 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 21, 2026 by Stowka
Game breakdown

KaGe (KaGeMaN#1160)

212 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 1
    3. Thunder Clap level 1
  • PaladinLevel 3
    1. Holy Light level 1
    2. Divine Shield level 2

Units

  • Peasant8
  • Rifleman6
  • Priest5
  • Footman3
  • Sorceress3
  • Gryphon Rider3
  • Spell Breaker1
  • Knight1

Buildings

  • Farm8
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Gunpowder
  • Priest TrainingLevel 2
  • Long Rifles
  • Sorceress Training
  • Armor
  • Storm Hammers

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 70 21 2 6 2
Used 660 455 96 116 39
Actions by type
Right clicks
1373
Selections
640
Control group selections
1366
Control groups set
101
Build and train orders
165
Abilities
53
Basic commands
265
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Boidyslam (neon07#1890)

74 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. Shockwave level 2

Units

  • Peon8
  • Tauren5
  • Troll Witch Doctor4
  • Spirit Walker2
  • Shaman1
  • Kodo Beast1
  • Troll Batrider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1
  • Tauren Totem1
  • Beastiary1
  • Great Hall1

Upgrades

  • Spiked Barricades
  • ArmorLevel 2
  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Melee WeaponsLevel 2
  • Spirit Walker TrainingLevel 2
  • Witch Doctor TrainingLevel 2
  • War Drums Damage Increase
  • Pulverize

Items

  • Healing Salve2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Speed1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 32 13 2 1
Used 291 5 22 0
Group 5670
Set 1 1 1 2
Used 0 18 18 5
Actions by type
Right clicks
368
Selections
273
Control group selections
359
Control groups set
53
Build and train orders
98
Abilities
61
Basic commands
153
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
11,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,838 4:57 5,675 9:55 8,513 14:52 11,350 19:50
Army4,075
Economy600
Production810
Technology1,230
Support4,635
OrcData incomplete
9,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,838 4:57 5,675 9:55 8,513 14:52 11,350 19:50
Army3,015
Economy985
Production790
Technology915
Support4,045

Partial spend: actions with unknown prices are excluded.

19:50 / 19:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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