Replay
  • HumanKas
    1. Archmage, level 7
    2. Forsaken Paladin, level 5
  • UndeadVarg
    1. Dreadlord, level 8
    2. Dark Ranger, level 6
    3. Death Knight, level 1
vs
Game length
00:28:23
Patch
3.00
Downloads
22
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

Kas (MagicGnome#221204)

211 APM

Heroes

  • ArchmageLevel 7
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Forsaken PaladinLevel 5
    1. Consecration level 3
    2. Sacred Aura level 2

Units

  • Peasant36
  • Dragonhawk Rider24
  • Footman5
  • Goblin Shredder2

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Town Hall3
  • Gryphon Aviary3
  • Altar of Kings2
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Swords
  • Armor

Items

  • Potion of Healing4
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Scroll of Regeneration2
  • Ivory Tower1

Control groups

Group 12345
Set 58 131 5 7 4
Used 690 622 134 254 235
Group 7890
Set 1 1 1 1
Used 0 0 1 0
Actions by type
Right clicks
1655
Selections
1050
Control group selections
1936
Control groups set
209
Build and train orders
237
Abilities
209
Basic commands
457
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Varg (VARG#22958)

275 APM

Heroes

  • DreadlordLevel 8
    1. Sleep level 3
    2. Carrion Swarm level 3
    3. Inferno level 1
    4. Vampiric Aura level 1
  • Dark RangerLevel 6
    1. Silence level 3
    2. Life Drain level 2
    3. Charm level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Gargoyle36
  • Acolyte17
  • Ghoul16
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness2
  • Nerubian Tower2
  • Necropolis2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Creature AttackLevel 2

Items

  • Potion of Mana10
  • Scroll of Healing8
  • Potion of Healing4
  • Scroll of Town Portal3
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 1234
Set 44 48 2 6
Used 1584 1188 397 53
Group 5678
Set 1 1 1 1
Used 1 5 0 0
Actions by type
Right clicks
2716
Selections
1102
Control group selections
3228
Control groups set
104
Build and train orders
180
Abilities
108
Basic commands
77
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
15,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,290 7:05 10,580 14:11 15,870 21:17 21,160 28:23 A A A A A
Army6,225
Economy3,855
Production940
Technology600
Support3,520
UndeadData incomplete
21,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,290 7:05 10,580 14:11 15,870 21:17 21,160 28:23
Army9,280
Economy1,950
Production960
Technology990
Support7,980

Partial spend: actions with unknown prices are excluded.

28:23 / 28:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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