Replay
  • Night ElfFoggy
    1. Beastmaster, level 2
    2. Naga Sea Witch, level 2
  • HumanVerdi
    1. Dark Ranger, level 3
    2. Archmage, level 2
vs
Game length
00:09:49
Patch
3.00
Downloads
22
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

Foggy (RPTRFoggy#2278)

252 APM

Heroes

  • BeastmasterLevel 2
    1. Summon Bear level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp15
  • Archer5
  • Druid of the Claw2
  • Goblin Zeppelin1

Buildings

  • Moon Well5
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2

Control groups

Group 1234
Set 55 37 5 3
Used 52 65 19 11
Group 5678
Set 1 2 3 2
Used 108 153 170 45
Actions by type
Right clicks
770
Selections
437
Control group selections
623
Control groups set
108
Build and train orders
52
Abilities
32
Basic commands
203
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Verdi (Verdi#21518)

353 APM

Heroes

  • Dark RangerLevel 3
    1. Life Drain level 2
    2. Black Arrow level 1
  • ArchmageLevel 2
    1. Blizzard level 1
    2. Brilliance Aura level 1

Units

  • Peasant9
  • Rifleman8
  • Priest4
  • Footman3
  • Goblin Shredder1

Buildings

  • Farm7
  • Scout Tower2
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Tower1
  • Guard Tower1

Upgrades

  • Priest Training
  • Long Rifles
  • Lumber Harvesting

Control groups

Group 12345
Set 18 4 9 7 1
Used 720 389 905 102 0
Actions by type
Right clicks
399
Selections
384
Control group selections
2116
Control groups set
39
Build and train orders
59
Abilities
27
Basic commands
102
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
5,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,435 2:27 2,870 4:54 4,305 7:21 5,740 9:49
Army1,400
Economy900
Production640
Technology700
Support1,400
Human
5,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,435 2:27 2,870 4:54 4,305 7:21 5,740 9:49
Army2,960
Economy675
Production490
Technology535
Support1,080
9:49 / 9:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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