Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
  • Night ElfPhoeNix
    1. Beastmaster, level 4
    2. Demon Hunter, level 3
    3. Pit Lord, level 1
vs
Game length
00:18:39
Patch
3.00
Downloads
19
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

272 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant17
  • Footman12
  • Rifleman6
  • Priest5
  • Sorceress3
  • Knight3
  • Spell Breaker2
  • Mortar Team2

Buildings

  • Farm11
  • Scout Tower5
  • Arcane Sanctum3
  • Arcane Tower2
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Backpack
  • Long Rifles
  • GunpowderLevel 3
  • Priest TrainingLevel 2
  • Swords
  • Sorceress Training
  • Plating
  • Masonry
  • Fragmentation Shards

Items

  • Scroll of Healing2
  • Claws of Attack +61
  • Gloves of Haste1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 1234567
Set 78 22 10 5 2 2 2
Used 618 431 71 206 165 246 16
Actions by type
Right clicks
1465
Selections
823
Control group selections
1753
Control groups set
121
Build and train orders
194
Abilities
114
Basic commands
289
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
6

PhoeNix (DorraNi#2523)

345 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Bear level 2
    2. Summon Quilbeast level 2
  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Pit LordLevel 1
    1. Rain of Fire level 1

Units

  • Wisp35
  • Archer7
  • Druid of the Claw5
  • Dryad4
  • Mountain Giant2

Buildings

  • Moon Well9
  • Ancient of Lore5
  • Ancient of Wonders4
  • Ancient of War2
  • Tree of Ages2
  • Tree of Eternity2
  • Altar of Elders1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Hardened Skin
  • Ultravision
  • Reinforced HidesLevel 2
  • Well Spring

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234
Set 171 2 3 1
Used 1315 8 1082 678
Actions by type
Right clicks
1598
Selections
835
Control group selections
3083
Control groups set
177
Build and train orders
225
Abilities
52
Basic commands
99
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Human
14,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,600 4:39 7,200 9:19 10,800 13:59 14,400 18:39
Army5,515
Economy1,660
Production930
Technology1,095
Support4,975
NightelfData incomplete
14,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,600 4:39 7,200 9:19 10,800 13:59 14,400 18:39
Army3,465
Economy2,440
Production1,405
Technology1,575
Support5,515

Partial spend: actions with unknown prices are excluded.

18:39 / 18:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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