Replay
  • HumanTekko
    1. Mountain King, level 6
    2. Archmage, level 4
    3. Blood Mage, level 2
  • Night ElfPhoeNix
    1. Beastmaster, level 5
    2. Demon Hunter, level 4
vs
Game length
00:27:34
Patch
3.00
Downloads
26
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

217 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Thunder Clap level 3
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Blizzard level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Flame Strike level 1

Units

  • Peasant26
  • Footman13
  • Flying Machine9
  • Spell Breaker5
  • Priest4
  • Rifleman3
  • Knight3
  • Sorceress2

Buildings

  • Farm14
  • Scout Tower9
  • Guard Tower5
  • Arcane Tower4
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Defend
  • Priest TrainingLevel 3
  • Gunpowder
  • Long Rifles
  • PlatingLevel 2
  • Swords
  • Sorceress Training
  • Fragmentation Shards
  • Flak CannonsLevel 2

Items

  • Lesser Clarity Potion4
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Potion of Mana3
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 299 36 34 3
Used 797 509 139 3
Actions by type
Right clicks
1977
Selections
1086
Control group selections
1448
Control groups set
372
Build and train orders
253
Abilities
129
Basic commands
446
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
9

PhoeNix (DorraNi#2523)

388 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp44
  • Archer9
  • Druid of the Claw8
  • Dryad7
  • Faerie Dragon4
  • Hippogryph4
  • Mountain Giant1

Buildings

  • Moon Well9
  • Ancient of War4
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Abolish Magic
  • Well Spring
  • Hardened Skin

Items

  • Scroll of Town Portal4
  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Protection2
  • Staff of Preservation1
  • Moonstone1
  • Orb of Venom1
  • Anti-magic Potion1
  • Dust of Appearance1

Control groups

Group 1234
Set 183 5 3 1
Used 2429 861 1212 539
Actions by type
Right clicks
3162
Selections
1356
Control group selections
5041
Control groups set
192
Build and train orders
320
Abilities
94
Basic commands
150
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
16,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,638 6:53 9,275 13:47 13,913 20:40 18,550 27:34
Army5,930
Economy2,720
Production940
Technology1,620
Support5,240

Partial spend: actions with unknown prices are excluded.

Nightelf
18,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,638 6:53 9,275 13:47 13,913 20:40 18,550 27:34
Army5,835
Economy3,320
Production1,240
Technology1,025
Support7,130
27:34 / 27:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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