Replay
  • UndeadEchoGoodman
    1. Crypt Lord, level 3
    2. Death Knight, level 1
    3. Lich, level 1
  • UndeadLubber
    1. Death Knight, level 4
    2. Dark Ranger, level 4
    3. Lich, level 2
vs
Game length
00:14:18
Patch
3.00
Downloads
19
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

EchoGoodman (EchoGoodman#2734)

147 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1
  • Death KnightLevel 1
    1. Death Coil level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte20
  • Ghoul20
  • Crypt Fiend7
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness3
  • Tomb of Relics2
  • Spirit Tower2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Creature Attack
  • Burrow
  • Ghoul Frenzy
  • Destroyer Form
  • Web

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 1234567
Set 30 10 14 6 2 9 2
Used 93 13 6 5 139 146 105
Actions by type
Right clicks
698
Selections
507
Control group selections
507
Control groups set
73
Build and train orders
100
Abilities
23
Basic commands
31
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lubber (Lubber#21628)

240 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 1
    3. Death Pact level 1
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Crypt Fiend9
  • Obsidian Statue4
  • Acolyte3
  • Ghoul2

Buildings

  • Ziggurat6
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Burrow
  • Destroyer Form
  • Web

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 1234
Set 41 5 3 3
Used 700 369 215 219
Actions by type
Right clicks
1019
Selections
415
Control group selections
1503
Control groups set
52
Build and train orders
63
Abilities
39
Basic commands
120
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
11,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,874 3:34 5,748 7:09 8,621 10:43 11,495 14:18
Army4,305
Economy1,950
Production1,280
Technology1,385
Support2,575
Undead
6,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,874 3:34 5,748 7:09 8,621 10:43 11,495 14:18
Army2,975
Economy225
Production520
Technology995
Support2,070
14:18 / 14:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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