Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 6
  • OrcSoin
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
vs
Game length
00:23:29
Patch
3.00
Downloads
60
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

Moon (Moon#35134)

334 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 3
    2. Thorns Aura level 3

Units

  • Wisp33
  • Druid of the Claw18
  • Dryad8
  • Archer4

Buildings

  • Moon Well11
  • Tree of Life4
  • Altar of Elders3
  • Ancient of War3
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Nature's BlessingLevel 2

Items

  • Scroll of Town Portal4
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 100 95 99 21 1
Used 803 790 481 52 623
Group 67890
Set 3 4 5 4 4
Used 750 104 0 0 0
Actions by type
Right clicks
1884
Selections
731
Control group selections
3603
Control groups set
336
Build and train orders
210
Abilities
105
Basic commands
608
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Soin (전소인#3190)

368 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Healing Wave level 3
    2. Serpent Ward level 2

Units

  • Peon18
  • Raider11
  • Spirit Walker8
  • Grunt5
  • Kodo Beast4

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms2
  • Beastiary2
  • Great Hall2
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • PillageLevel 2
  • Spirit Walker Training
  • Berserker Strength
  • Melee Weapons
  • Armor

Items

  • Healing Salve8
  • Lesser Clarity Potion8
  • Scroll of Healing5
  • Scroll of Town Portal4
  • Scroll of Speed3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Tome of Retraining1

Control groups

Group 12345
Set 25 38 32 16 1
Used 705 476 511 269 51
Group 6789
Set 1 3 1 2
Used 217 130 51 10
Actions by type
Right clicks
3226
Selections
1814
Control group selections
2420
Control groups set
119
Build and train orders
244
Abilities
253
Basic commands
203
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
17,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,365 5:52 8,730 11:44 13,095 17:36 17,460 23:29
Army6,270
Economy3,340
Production1,300
Technology900
Support5,650

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
16,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,365 5:52 8,730 11:44 13,095 17:36 17,460 23:29
Army5,560
Economy2,120
Production965
Technology490
Support7,100

Partial spend: actions with unknown prices are excluded.

23:29 / 23:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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