Replay
  • OrcIchiban
    1. Far Seer, level 6
    2. Forsaken Paladin, level 5
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:25:26
Patch
3.00
Downloads
20
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

Ichiban (ichiban#1251)

117 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Forsaken PaladinLevel 5
    1. Righteous Fury level 3
    2. Sacred Aura level 2

Units

  • Peon6
  • Wind Rider6
  • Troll Batrider4
  • Grunt3
  • Tauren3
  • Centaur Archer2
  • Raider2
  • Spirit Walker2
  • Centaur Outrunner1
  • Troll Headhunter/Berserker1
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • War Mill2
  • Voodoo Lounge2
  • Beastiary2
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Berserker Strength
  • Ensnare
  • Reinforced Defenses
  • ArmorLevel 2
  • Ranged Weapons
  • Spirit Walker TrainingLevel 2
  • Pulverize
  • Envenomed Spears
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion7
  • Healing Salve6
  • Scroll of Speed4
  • Scroll of Town Portal3
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Lightning1
  • Tiny Great Hall1

Control groups

Group 12456
Set 74 2 12 2 2
Used 627 28 86 17 17
Actions by type
Right clicks
1067
Selections
628
Control group selections
775
Control groups set
92
Build and train orders
140
Abilities
59
Basic commands
68
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

MisterWinner (MisterWinner#21670)

196 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant20
  • Rifleman9
  • Gryphon Rider6
  • Footman5
  • Sorceress4
  • Priest4
  • Goblin Shredder1

Buildings

  • Farm11
  • Guard Tower11
  • Scout Tower9
  • Castle6
  • Arcane Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Long RiflesLevel 2
  • Gunpowder
  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 2
  • MasonryLevel 2
  • Animal War TrainingLevel 2
  • Storm Hammers
  • Magic Sentry

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 136 33 63 5 4 3
Used 496 327 328 128 484 71
Actions by type
Right clicks
1170
Selections
783
Control group selections
1834
Control groups set
244
Build and train orders
241
Abilities
79
Basic commands
379
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
13,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,625 6:21 7,250 12:43 10,875 19:04 14,500 25:26 U U U A A A A A
Army5,365
Economy450
Production920
Technology1,115
Support5,650

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,625 6:21 7,250 12:43 10,875 19:04 14,500 25:26
Army5,735
Economy1,885
Production770
Technology3,525
Support2,585

Partial spend: actions with unknown prices are excluded.

25:26 / 25:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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