Replay
  • HumanGeneCoder
    1. Mountain King, level 4
    2. Archmage, level 3
    3. Paladin, level 1
  • OrcMarcko1
    1. Blademaster, level 6
    2. Shadow Hunter, level 6
vs
Game length
00:26:21
Patch
3.00
Downloads
23
Fairy Tale 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 20, 2026 by Stowka
Game breakdown

GeneCoder (Gunnar#1165)

125 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant16
  • Gryphon Rider14
  • Knight12
  • Footman6
  • Priest6
  • Sorceress3
  • Rifleman2
  • Spell Breaker1

Buildings

  • Farm8
  • Scout Tower8
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Gryphon Aviary2
  • Altar of Kings1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Castle1
  • Town Hall1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Orb of Slow1
  • Staff of Sanctuary1
  • Scroll of Healing1

Control groups

Group 123456
Set 18 6 5 3 1 1
Used 149 56 55 70 3 2
Actions by type
Right clicks
1618
Selections
735
Control group selections
335
Control groups set
34
Build and train orders
151
Abilities
42
Basic commands
208
Item uses
2
Subgroup switches
0
Units removed from queue
5
Escape presses
0

Marcko1 (marcko1a299#2211)

108 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 6
    1. Healing Wave level 3
    2. Hex level 2
    3. Big Bad Voodoo level 1

Units

  • Troll Batrider24
  • Peon12
  • Tauren11
  • Spirit Walker6
  • Grunt4
  • Kodo Beast4

Buildings

  • Orc Burrow8
  • Fortress2
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Beastiary1
  • Great Hall1

Upgrades

  • Spirit Walker TrainingLevel 2
  • PulverizeLevel 2
  • War Drums Damage Increase
  • ArmorLevel 2
  • Melee Weapons

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Town Portal3
  • Potion of Healing2
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Lightning1
  • Potion of Mana1

Control groups

Group 167890
Set 32 1 1 1 1 1
Used 295 3 11 17 11 13
Actions by type
Right clicks
1598
Selections
415
Control group selections
350
Control groups set
37
Build and train orders
210
Abilities
85
Basic commands
10
Item uses
6
Subgroup switches
0
Units removed from queue
13
Escape presses
0

Timeline

Human
16,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,648 6:35 9,295 13:10 13,943 19:45 18,590 26:21
Army9,570
Economy1,585
Production930
Technology1,350
Support2,790
OrcData incomplete
18,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,648 6:35 9,295 13:10 13,943 19:45 18,590 26:21
Army10,130
Economy1,285
Production775
Technology1,165
Support5,235

Partial spend: actions with unknown prices are excluded.

26:21 / 26:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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