Replay
  • UndeadLucifer
    1. Death Knight, level 3
    2. Lich, level 2
    3. Forsaken Paladin, level 2
  • Night ElfEleGaNt
    1. Demon Hunter, level 4
    2. Goblin Tinker, level 5
vs
Game length
00:14:47
Patch
3.00
Downloads
22
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 20, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#1978)

350 APM

Heroes

  • Death KnightLevel 3
    1. Unholy Aura level 1
    2. Death Coil level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Forsaken PaladinLevel 2
    1. Sacred Aura level 1
    2. Righteous Fury level 1

Units

  • Ghoul23
  • Acolyte8
  • Crypt Fiend5
  • Obsidian Statue4
  • Abomination1

Buildings

  • Ziggurat4
  • Halls of the Dead4
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Necropolis1
  • Nerubian Tower1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1

Upgrades

  • CannibalizeLevel 2
  • Ghoul FrenzyLevel 3
  • Destroyer FormLevel 4
  • Disease Cloud
  • Creature Attack
  • Burrow

Items

  • Rod of Necromancy3
  • Orb of Corruption3
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Potion of Healing1
  • Circlet of Nobility1

Control groups

Group 12456
Set 253 35 2 4 1
Used 577 361 392 305 352
Actions by type
Right clicks
1598
Selections
713
Control group selections
1987
Control groups set
295
Build and train orders
136
Abilities
35
Basic commands
324
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
17

EleGaNt (暗夜精灵#41)

272 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Immolation level 1
    3. Evasion level 1
  • Goblin TinkerLevel 5
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 1
    4. Pocket Factory level 1

Units

  • Wisp21
  • Dryad6
  • Archer4
  • Druid of the Claw4
  • Forest Troll Berserker1
  • Druid of the Talon1

Buildings

  • Moon Well5
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced Hides
  • Druid of the Talon Training

Items

  • Potion of Lesser Invulnerability3
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234
Set 42 21 1 1
Used 399 170 0 169
Group 5678
Set 3 1 1 1
Used 32 86 3 129
Actions by type
Right clicks
1490
Selections
926
Control group selections
988
Control groups set
71
Build and train orders
110
Abilities
96
Basic commands
293
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
12,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,040 3:41 6,080 7:23 9,120 11:05 12,160 14:47 A A
Army4,875
Economy825
Production660
Technology2,055
Support3,745

Partial spend: actions with unknown prices are excluded.

Nightelf
9,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,040 3:41 6,080 7:23 9,120 11:05 12,160 14:47
Army2,790
Economy1,600
Production945
Technology750
Support3,175
14:47 / 14:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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