Replay
  • UndeadPcg 123
    1. Lich, level 5
    2. Death Knight, level 3
    3. Naga Sea Witch, level 3
  • Night ElfEleGaNt
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:19:11
Patch
3.00
Downloads
16
Springtime 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 20, 2026 by kover2177
Game breakdown

Pcg 123 (Eric#6875)

277 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Ghoul15
  • Obsidian Statue5
  • Crypt Fiend5
  • Acolyte4
  • Mud Golem1

Buildings

  • Ziggurat9
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Crypt1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Web

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Potion of Invisibility1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 123457
Set 56 14 2 4 3 4
Used 621 454 97 233 354 94
Actions by type
Right clicks
2209
Selections
853
Control group selections
1853
Control groups set
83
Build and train orders
108
Abilities
65
Basic commands
77
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

EleGaNt (暗夜精灵#41)

287 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp17
  • Archer7
  • Druid of the Claw6
  • Druid of the Talon5
  • Dryad2
  • Glaive Thrower1

Buildings

  • Moon Well7
  • Ancient of Lore3
  • Ancient of War2
  • Ancient Protector2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Improved Bows
  • Mark of the Claw
  • Druid of the Talon Training
  • Ultravision
  • Strength of the Wild
  • Reinforced Hides

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Anti-magic Potion1
  • Staff of Preservation1
  • Tome of Retraining1

Control groups

Group 1234
Set 55 5 4 2
Used 597 196 31 237
Group 5678
Set 4 2 1 1
Used 41 157 2 220
Actions by type
Right clicks
2022
Selections
1306
Control group selections
1481
Control groups set
74
Build and train orders
181
Abilities
75
Basic commands
295
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
9,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,838 4:47 5,675 9:35 8,513 14:23 11,350 19:11
Army4,020
Economy300
Production700
Technology1,120
Support3,575
Nightelf
11,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,838 4:47 5,675 9:35 8,513 14:23 11,350 19:11
Army3,615
Economy1,020
Production1,095
Technology825
Support4,795
19:11 / 19:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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