Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
    3. Pit Lord, level 3
  • HumanHazy
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:19:34
Patch
3.00
Downloads
20
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Sep 20, 2026 by kover2177
Game breakdown

EleGaNt (暗夜精灵#41)

261 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 2
    2. Evasion level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Rain of Fire level 1

Units

  • Wisp22
  • Dryad8
  • Druid of the Claw7
  • Archer3

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Nature's Blessing
  • Well Spring

Items

  • Scroll of Healing4
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Tome of Retraining1
  • Dust of Appearance1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1245678
Set 62 16 1 2 1 1 1
Used 518 207 200 42 137 3 185
Actions by type
Right clicks
1766
Selections
1205
Control group selections
1292
Control groups set
84
Build and train orders
170
Abilities
118
Basic commands
389
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Hazy (美洲虎战士)

246 APM

Heroes

  • ArchmageLevel 3
    1. Brilliance Aura level 2
    2. Blizzard level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant24
  • Rifleman14
  • Spell Breaker12
  • Footman10
  • Sorceress6
  • Priest5
  • Goblin Sapper2

Buildings

  • Farm10
  • Scout Tower7
  • Arcane Sanctum3
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Long Rifles
  • GunpowderLevel 2
  • Plating
  • Sorceress Training
  • Priest Training

Items

  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Potion of Healing1

Control groups

Group 123456
Set 50 21 10 8 2 2
Used 350 239 33 171 213 179
Actions by type
Right clicks
1715
Selections
1151
Control group selections
1185
Control groups set
93
Build and train orders
213
Abilities
59
Basic commands
301
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

NightelfData incomplete
13,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,334 4:53 8,668 9:47 13,001 14:40 17,335 19:34
Army3,335
Economy2,340
Production790
Technology1,000
Support5,640

Partial spend: actions with unknown prices are excluded.

Human
17,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,334 4:53 8,668 9:47 13,001 14:40 17,335 19:34
Army8,835
Economy2,185
Production970
Technology675
Support4,670
19:34 / 19:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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