Replay
  • HumanHazy
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Goblin Alchemist, level 3
  • Night ElfSini
    1. Warden, level 8
    2. Pandaren Brewmaster, level 4
vs
Game length
00:22:00
Patch
3.00
Downloads
23
Echo Isles 2.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

Hazy (hazy123123#3311)

208 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • Goblin AlchemistLevel 3
    1. Healing Spray level 2
    2. Acid Bomb level 1

Units

  • Dragonhawk Rider18
  • Peasant16
  • Footman7
  • Gryphon Rider3
  • Forest Troll Shadow Priest1

Buildings

  • Farm8
  • Gryphon Aviary3
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration6
  • Scroll of Healing5
  • Potion of Healing2
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 55 17 4 8 2 4
Used 307 115 13 155 177 151
Actions by type
Right clicks
1763
Selections
1014
Control group selections
918
Control groups set
90
Build and train orders
209
Abilities
78
Basic commands
232
Item uses
23
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Sini (McLarenF1GTR#1647)

244 APM

Heroes

  • WardenLevel 8
    1. Shadow Strike level 1
    2. Fan of Knives level 3
    3. Blink level 3
    4. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp24
  • Dryad8
  • Druid of the Claw4
  • Archer2
  • Forest Troll Berserker2

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced Hides
  • Strength of the Wild

Items

  • Lesser Clarity Potion9
  • Anti-magic Potion6
  • Orb of Venom2
  • Ring of Protection +31
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Potion of Mana1
  • Staff of Preservation1
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 19 38 12 1 2 1
Used 661 532 99 294 259 134
Actions by type
Right clicks
2089
Selections
490
Control group selections
1979
Control groups set
73
Build and train orders
190
Abilities
119
Basic commands
164
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
14,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,544 5:30 7,088 11:00 10,631 16:30 14,175 22:00
Army5,580
Economy1,585
Production920
Technology1,030
Support5,060
Nightelf
11,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,544 5:30 7,088 11:00 10,631 16:30 14,175 22:00
Army2,930
Economy1,780
Production1,000
Technology825
Support5,425
22:00 / 22:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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