Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 1
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:17:52
Patch
3.00
Downloads
39
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by Stowka
Game breakdown

Eer0 (orange#14823)

303 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Crypt Fiend12
  • Ghoul11
  • Acolyte10
  • Obsidian Statue5
  • Abomination1

Buildings

  • Ziggurat8
  • Altar of Darkness6
  • Crypt2
  • Tomb of Relics2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Necropolis1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature Attack
  • Creature Carapace
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Healing1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 69 10 6 8 6
Used 705 528 165 101 25
Actions by type
Right clicks
2070
Selections
914
Control group selections
1524
Control groups set
99
Build and train orders
141
Abilities
67
Basic commands
286
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Kaho (KAHO#31819)

321 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1

Units

  • Wisp14
  • Druid of the Claw7
  • Dryad6
  • Archer3
  • Dark Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Strength of the Moon
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Strength of the Wild

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 25 21 4 3 1 1
Used 869 679 27 169 86 121
Actions by type
Right clicks
2258
Selections
940
Control group selections
1951
Control groups set
55
Build and train orders
96
Abilities
84
Basic commands
22
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
13,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,319 4:28 6,638 8:56 9,956 13:24 13,275 17:52
Army5,140
Economy1,200
Production1,620
Technology1,240
Support4,075
NightelfData incomplete
9,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,319 4:28 6,638 8:56 9,956 13:24 13,275 17:52 U
Army3,290
Economy1,180
Production820
Technology750
Support3,660

Partial spend: actions with unknown prices are excluded.

17:52 / 17:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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