Replay
  • HumanGeneCoder
    1. Mountain King, level 6
    2. Paladin, level 5
    3. Archmage, level 4
  • OrcSolstice
    1. Far Seer, level 5
    2. Blademaster, level 4
vs
Game length
00:25:19
Patch
3.00
Downloads
25
Fairy Tale 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 19, 2026 by kover2177
Game breakdown

GeneCoder (Gunnar#1165)

104 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1
  • PaladinLevel 5
    1. Holy Light level 2
    2. Devotion Aura level 2
    3. Divine Shield level 1
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Summon Water Elemental level 1
    3. Blizzard level 1

Units

  • Footman16
  • Priest11
  • Peasant10
  • Knight6
  • Gryphon Rider4
  • Spell Breaker2

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Sanctum1
  • Castle1
  • Blacksmith1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Storm Hammers

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Mana1
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 16 13 2 4 1 1
Used 223 119 9 91 4 1
Actions by type
Right clicks
944
Selections
575
Control group selections
447
Control groups set
37
Build and train orders
125
Abilities
64
Basic commands
293
Item uses
4
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Solstice (Solstice2183#1401)

92 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2

Units

  • Peon17
  • Grunt16
  • Troll Batrider8
  • Troll Headhunter/Berserker5
  • Spirit Walker4
  • Kodo Beast3
  • Wind Rider3
  • Raider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Beastiary3
  • War Mill2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Great Hall1
  • Fortress1
  • Watch Tower1

Upgrades

  • Berserker Strength
  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Armor
  • Ensnare
  • Spirit Walker Training
  • Berserker Upgrade

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Potion of Healing2
  • Potion of Mana1

Control groups

Group 12345
Set 47 28 3 7 4
Used 107 86 8 21 7
Group 67890
Set 5 2 1 1 1
Used 1 1 0 1 78
Actions by type
Right clicks
886
Selections
570
Control group selections
310
Control groups set
99
Build and train orders
155
Abilities
44
Basic commands
134
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Human
11,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,638 6:19 7,275 12:39 10,913 18:59 14,550 25:19
Army6,665
Economy750
Production630
Technology1,085
Support2,820
Orc
14,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,638 6:19 7,275 12:39 10,913 18:59 14,550 25:19
Army7,675
Economy1,660
Production930
Technology890
Support3,395
25:19 / 25:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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