Replay
  • HumanStarbuck
    1. Archmage, level 3
    2. Forsaken Paladin, level 3
  • Night ElfJens
    1. Priestess of the Moon, level 3
    2. Pandaren Brewmaster, level 2
vs
Game length
00:12:49
Patch
3.00
Downloads
38
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

Starbuck (drǃbucki#2383)

330 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Forsaken PaladinLevel 3
    1. Consecration level 2
    2. Sacred Aura level 1

Units

  • Footman11
  • Peasant10
  • Rifleman5
  • Mortar Team5
  • Priest4
  • Sorceress3

Buildings

  • Farm8
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Arcane Tower2
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Long RiflesLevel 2

Items

  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Scroll of Healing1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 32 3 1 9 2
Used 606 161 570 300 7
Actions by type
Right clicks
1066
Selections
605
Control group selections
1644
Control groups set
47
Build and train orders
164
Abilities
29
Basic commands
345
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Jens (mayhem#12806)

370 APM

Heroes

  • Priestess of the MoonLevel 3
    1. Searing Arrows level 1
    2. Trueshot Aura level 2
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Haze level 1

Units

  • Wisp19
  • Archer10
  • Hippogryph4
  • Goblin Shredder2
  • Goblin Sapper1
  • Druid of the Talon1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Ancient Protector2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wind1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Ultravision
  • Strength of the Moon
  • Nature's Blessing
  • Well Spring

Items

  • Orb of Venom1
  • Moonstone1
  • Staff of Preservation1

Control groups

Group 12345
Set 281 3 350 23 29
Used 481 1 272 337 257
Group 67890
Set 12 13 12 12 1
Used 39 10 1 1 13
Actions by type
Right clicks
1371
Selections
527
Control group selections
1412
Control groups set
736
Build and train orders
118
Abilities
76
Basic commands
123
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
8,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,148 3:12 4,295 6:24 6,443 9:36 8,590 12:49 A A A
Army4,415
Economy750
Production810
Technology855
Support1,760

Partial spend: actions with unknown prices are excluded.

Nightelf
7,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,148 3:12 4,295 6:24 6,443 9:36 8,590 12:49
Army3,040
Economy1,140
Production810
Technology975
Support1,940
12:49 / 12:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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