Replay
  • OrcTak3r
    1. Shadow Hunter, level 4
    2. Forsaken Paladin, level 3
  • HumanSharky
    1. Mountain King, level 5
    2. Archmage, level 3
vs
Game length
00:14:53
Patch
3.00
Downloads
16
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

Tak3r (Tak3r#1770)

204 APM

Heroes

  • Shadow HunterLevel 4
    1. Serpent Ward level 2
    2. Healing Wave level 2
  • Forsaken PaladinLevel 3
    1. Righteous Fury level 1
    2. Sacred Aura level 2

Units

  • Grunt13
  • Peon7
  • Spirit Walker3
  • Troll Headhunter/Berserker2

Buildings

  • Watch Tower6
  • Orc Burrow4
  • Barracks3
  • Altar of Storms2
  • Stronghold1
  • Voodoo Lounge1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Reinforced Defenses
  • Spirit Walker Training
  • Spiked Barricades
  • Melee Weapons

Items

  • Lesser Clarity Potion6
  • Healing Salve3
  • Scroll of Speed2
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 47 8 1 4 2 4
Used 209 149 210 103 148 7
Actions by type
Right clicks
1055
Selections
511
Control group selections
826
Control groups set
66
Build and train orders
75
Abilities
160
Basic commands
112
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sharky (RobotNinja#2136641)

300 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant14
  • Rifleman9
  • Footman6
  • Priest5
  • Sorceress2

Buildings

  • Farm5
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Boots of Speed1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 31 7 9 2 5
Used 608 361 198 148 249
Actions by type
Right clicks
1225
Selections
681
Control group selections
1564
Control groups set
54
Build and train orders
124
Abilities
58
Basic commands
500
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
8,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,144 3:43 4,288 7:26 6,431 11:09 8,575 14:53 A A A
Army3,455
Economy525
Production1,035
Technology440
Support3,120
Human
7,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,144 3:43 4,288 7:26 6,431 11:09 8,575 14:53
Army3,640
Economy1,050
Production490
Technology395
Support2,030
14:53 / 14:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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