Replay
  • HumanXorc
    1. Archmage, level 4
    2. Mountain King, level 3
  • UndeadBlackrayman
    1. Death Knight, level 3
    2. Lich, level 1
    3. Dark Ranger, level 1
vs
Game length
00:11:41
Patch
3.00
Downloads
8
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

Xorc (Xorc#21217)

276 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant11
  • Rifleman7
  • Footman6
  • Priest5

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1235
Set 2 31 1 2
Used 838 458 233 1
Actions by type
Right clicks
702
Selections
333
Control group selections
1530
Control groups set
36
Build and train orders
97
Abilities
9
Basic commands
243
Item uses
6
Subgroup switches
0
Units removed from queue
5
Escape presses
0

Blackrayman (Blackrayman#2399)

139 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Crypt Fiend7
  • Ghoul6
  • Acolyte5
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Items

  • Rod of Necromancy3
  • Potion of Healing1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1245
Set 16 1 1 6
Used 66 45 5 23
Actions by type
Right clicks
964
Selections
227
Control group selections
139
Control groups set
24
Build and train orders
53
Abilities
23
Basic commands
33
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
7,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,769 2:55 3,538 5:50 5,306 8:45 7,075 11:41
Army2,920
Economy825
Production490
Technology715
Support2,125
Undead
6,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,769 2:55 3,538 5:50 5,306 8:45 7,075 11:41
Army2,625
Economy375
Production660
Technology645
Support2,040
11:41 / 11:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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