Replay
  • OrcCelebrate
    1. Far Seer, level 3
vs
Game length
00:10:25
Patch
3.00
Downloads
12
Springtime 1.4
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

ThreeWayKay (ThreeWayKay#2610)

98 APM

Heroes

  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Peasant15
  • Footman13

Buildings

  • Scout Tower8
  • Guard Tower6
  • Farm3
  • Lumber Mill2
  • Barracks1
  • Altar of Kings1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Defend

Control groups

Group 12890
Set 11 2 1 1 1
Used 101 19 26 30 24
Actions by type
Right clicks
405
Selections
206
Control group selections
200
Control groups set
16
Build and train orders
59
Abilities
3
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Celebrate (CelebrateMe#2729)

152 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2

Units

  • Peon20
  • Troll Headhunter/Berserker9

Buildings

  • Orc Burrow5
  • Watch Tower5
  • Barracks3
  • Altar of Storms1
  • War Mill1
  • Voodoo Lounge1
  • Great Hall1
  • Stronghold1

Items

  • Healing Salve3
  • Lesser Clarity Potion2

Control groups

Group 123458
Set 1 60 19 12 18 4
Used 0 49 40 89 65 0
Actions by type
Right clicks
594
Selections
331
Control group selections
243
Control groups set
114
Build and train orders
52
Abilities
13
Basic commands
79
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,565 2:36 3,130 5:12 4,695 7:48 6,260 10:25
Army1,755
Economy1,125
Production340
Technology615
Support850
Orc
6,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,565 2:36 3,130 5:12 4,695 7:48 6,260 10:25
Army1,215
Economy1,885
Production720
Technology315
Support2,125
10:25 / 10:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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