Replay
  • HumanInspired
    1. Archmage, level 3
vs
Game length
00:05:55
Patch
3.00
Downloads
11
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

328 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman7

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 23 8 1 1 1 4
Used 113 50 24 241 252 283
Actions by type
Right clicks
294
Selections
172
Control group selections
963
Control groups set
38
Build and train orders
54
Abilities
0
Basic commands
122
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

207 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Footman9

Buildings

  • Farm4
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1

Control groups

Group 12345
Set 32 3 29 10 3
Used 72 7 92 61 193
Actions by type
Right clicks
212
Selections
181
Control group selections
425
Control groups set
77
Build and train orders
66
Abilities
1
Basic commands
64
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 840 1:28 1,680 2:57 2,520 4:26 3,360 5:55
Army945
Economy825
Production520
Technology390
Support680
Human
3,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 840 1:28 1,680 2:57 2,520 4:26 3,360 5:55
Army1,215
Economy825
Production340
Technology460
Support380
5:55 / 5:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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