Replay
  • HumanTekko
    1. Archmage, level 4
  • HumanGiG
    1. Archmage, level 3
vs
Game length
00:06:28
Patch
3.00
Downloads
18
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Sep 18, 2026 by Stowka
Game breakdown

Tekko (Tekko1012#2394)

183 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant10
  • Footman7

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Items

  • Boots of Speed1

Control groups

Group 123
Set 85 14 25
Used 90 24 26
Actions by type
Right clicks
391
Selections
215
Control group selections
140
Control groups set
124
Build and train orders
80
Abilities
1
Basic commands
59
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GiG (Anubis#29423)

282 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant12
  • Footman7

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1

Upgrades

  • BackpackLevel 2

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 123890
Set 10 2 5 1 3 1
Used 69 18 22 219 117 206
Actions by type
Right clicks
643
Selections
164
Control group selections
651
Control groups set
22
Build and train orders
47
Abilities
0
Basic commands
32
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 851 1:37 1,703 3:14 2,554 4:51 3,405 6:28
Army945
Economy750
Production340
Technology390
Support730
HumanData incomplete
3,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 851 1:37 1,703 3:14 2,554 4:51 3,405 6:28
Army945
Economy900
Production340
Technology370
Support850

Partial spend: actions with unknown prices are excluded.

6:28 / 6:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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